Aurora's Echo: Castaways of the 23rd Century
Chiron- Bio Rifle
Technically classified as a biological weapon.
|DMG:1(L)||STR: 2||Autofire: Single||Short Range: 90 Yards||Capacity: 5+1||Init: -5|
|Special: Tranquilizer-Toxicity: 3 (In combat roll stamina + resolve vs toxicity. If toxin success exceeds size target is knocked unconscious.)||Cost : 2 Credits = 1 Shot|
|Special: Neurotoxin-Toxicity: 5 (Grave Toxin 1L per turn. Out of combat poison deals 3 Lethal every five minutes unless cured. (Resolve + Stamina)||Cost: 40 Credits = 1 Shot|
|Special: Bleeder – Toxicity 3 (Moderate Toxin 1B per turn. Out of combat poison deals 4 Bashing every five minutes unless cured. (Resolve + Stamina)||Cost: 20 Credits = 1 Shot|
|Cost: 120||Black-Market Cost: 150|
The BioRifle is a carbine designed to deliver toxins via an organically grown crystal ammunition. The ammunition is grown within the specially designed clip, which functions as a portable omnimat for ammunition. The Ammunition in question is a highly durable silicate, not dissimilar to Aerogel.